as an Automata and is your delivery partner, perfectly bantering with Rania and also dropping hints at the life both of them had before they were forced to flee to Nivalis. Rania’s pet dog Camus has now been uploaded to your ship’s A.I. But, I won’t mention them because they are best experienced with no spoilers.Īs you make these decisions and progress through the campaign of Cloudpunk, the heart of the experience Ion Lands has created begins to show with how you form a connection to the characters you see repeatedly and those that are by your side throughout the entire game. That is a very small choice, but there are much bigger and more important ones deeper into the story that will have repercussions towards future events and certain situations will be completely wiped out if you choose to go down a specific route. Before you travel to where you need to go, you might be given a choice on what to do, such as reset the Mr Anderson’s mentioned above and have them continue to work or leave them to their own devices after they find out that there is a world outside the workplace they are confined to. Choices To Make And Connections To FormĬrucially, the deliveries you make aren’t always travelling from A to B. These are only two small anecdotes from the dozens of people you meet and deliver to throughout the 10-hour campaign, with even more stories to discover around Nivalis and I am sure each of them will be just as good. The people you meet in Cloudpunk’s city are the true stars of the show, with unique, personal, and sometimes horrifying lives. Furthermore, the dialogue and comedic timing from Rania and each of the Mr Andersons you speak to is excellent and performed to perfection. You then discover that the reason you have is head is because you are dropping him off at a several-thousand-floor-skyscraper so that he can be attached to an android and start his new life as a janitor in this building, all so he can achieve class mobility and get out of the slums of Nivalis.Īnother example is you are sent to deliver a package to a Mr Anderson, only to find that the building you are delivering it to is filled with Androids who are all called Mr Anderson and were built by the original Mr Anderson to work 24/7 without any breaks. This man can still talk and is called William. For example, early on you have to transport a package, which has a man’s head in it. This means that each of their stories is effectively told to you through some of the best voice acting I have heard from a cast in any indie game ever.Īnd, those stories vary from the mundane to the absolutely absurd. These characters and the stories they have to tell are the real meat and potatoes of Cloudpunk.Įvery single character you can talk to in Cloudpunk is voice acted, including throwaway individuals like merchants and checkpoint guards. Whilst you are on these deliveries, you will sometimes pick up or deliver packages to a wide selection of characters, all of which have experiences that have shaped their lives and got them to the place they are at today. The narrative and characters of Cloudpunk’s core story are solid, but they shine in the side tales you hear about. In all honesty, the narrative, although engrossing (and offering a final payoff that I felt was worthy of the driving I had endured), doesn’t manage to stand up to the stories of the people you meet and the excellent sci-fi writing built into each and every character you talk and interact with.
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